Akshay Swami, Atish Patil and Milind Hujare (2019) “Game Based Learning: Use of Kahoot! in Higher Education”, International Journal of Advance Research in Engineering, Science & Technology, 6(12), pp. 36–40. Available at: https://ijarest.org/index.php/ijarest/article/view/1969 (Accessed: 2 July 2025).