AKSHAY SWAMI; ATISH PATIL; MILIND HUJARE. Game Based Learning: Use of Kahoot! in Higher Education. International Journal of Advance Research in Engineering, Science & Technology, [S. l.], v. 6, n. 12, p. 36–40, 2019. Disponível em: https://ijarest.org/index.php/ijarest/article/view/1969. Acesso em: 2 jul. 2025.